Visual Effects Society Seminar: “The Future of Character Animation: What Do New Technologies Mean to Artists?”

January 16th, 2008 by admin

VES Education/Technology Committee Presents:

“The Future of Character Animation: What Do New Technologies Mean to Artists?”

This panel is designed to address the changes that advances in animation technologies are making to how animation is produced and what that means for animation artists. Performance capture techniques are here to stay, but it has also been repeatedly shown that more traditional means of bringing characters to life still have a major role to play in animation production.

What does all of this mean to the artists, performers, actors and technologists who must work together? How do studios/directors/producers/supervisors decide which techniques will bring their vision to the screen? It is our hope that this panel will creatively enlighten us with discussions of real solutions and guidelines for the individuals who do and love animation.

MODERATOR:
Frank Gladstone (Gladstone Film, Inc)

PANELISTS:
Dave Barclay (Perform FX) – Puppet Capture Technology
Steve Chiodo (Chiodo Brothers) – Stop Motion Animation
Ken Duncan (Duncan Studio) – 3D Key Frame Animation
Don Hahn (Disney Producer) – 2D Hand Drawn Animation
Kenn McDonald (Sony Pictures Imageworks) – Motion Capture Technology
Michelle Papandrew (Cartoon Network Studios) – Flash Animation

DATE : SATURDAY, Jan 19, 2007
TIME: 11:00 AM – 1:00 PM
PLACE: Sony Pictures Imageworks (Ince Theater)
9050 W. Washington Blvd.
Culver City, CA

FEES:

VES Members log on to: www.visualeffectssociety.com to RSVP
Free for VES members. All unions, organizations & students discount fee @ $10.
All Non-Members fee @ $20
RSVP: Contact VES at (818) 981-7861 to RSVP
VES Members can use the link for the VES website to RSVP

Illustration Career Advice from Nate Williams

January 15th, 2008 by admin

Illustrator Nate Williams has had work appear in magazines, fashion, music, advertising and tons of other stuff. [See his portfolio]. He’s not exactly in the animation, comic, fantasy or anime artist world, but I think he’s got some good advice on being an illustration artist, which turns out to be good advice on being an artist in general.

Snippet:

Marketing your illustrations

All your marketing efforts should point back to your web site. A web site is a place where you can centralize information, keep it up to date, and gives the client a few actionable options (contact you via email, phone, subscribe to your RSS feed so they are updated whenever you post new work, book mark a piece of art they like, etc).

So the first thing you do is make sure you have a good web site.


Informational

You can save yourself a lot of extra work by asking a few questions up front.

First, get the basic information:

* Dimensions
* Resolution
* Color or Black and white
* Important Dates
* etc

If this is the first time working with this person ask them:

* Why did you choose me for this project?(I like your concepts, I like your painterly style, your work is cute and works well for teenage girl magazines, your style is rough and dark and works well for this editorial piece on drug abuse, etc)
* Which pieces of work do you particularly like and why?(I like the man on the boat cause it’s funny, I like all the texture in the piece you did for Converse, etc)
* How did you discover my work?

This will give you a better idea of what the client likes about your work, why they chose you for this particular project and what they expect.

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Check out the entire article!